Generic, Endlessly Applicable Roleplay System (3rd Ed.)
A team of adventurers ready for perilous quests in city, dungeon or wilderness.
A tough, capable warrior, able to hit hard and withstand lots of damage. This character hales from the hills, and is of humble origins, but has already made a name for themselves as a fighter. As presented, this character could be either human, dwarvish or even a giant.
|Region: (Homeland) Worker||1||8||9|
|Parrying Weapon: Shield||1||13||14|
|Region (Homeland): Military||1||8||9|
Leather Jerkin and cap (lvl 1 armour)
A master of the mystic arts, this character is physically fragile and won’t last long in a straight fight, but they are highly knowledgeable and have a wide array of spells that will come in handy in a variety of situations. They are from a wealthy merchant family, which no doubt helped in paying for their education. As presented, this character could be human, elvish or even a halfling.
|Region: (Homeland) Mercantile||1||14||15|
A dedicated follower of one of the gods, this character has a smaller range of spells than the sorcerer, but is a better fighter and able to withstand more damage. Raised by their god’s church in a bustling city, they can strengthen and heal comrades and preach to crowds. As presented, this character could be either a human or a dwarf.
|Region: Homeland Ecclesiastical||1||13||14|
|Parrying Weapon: Shield||1||11||12|
This character is a wily, stealthy rogue, much better suited to sneak attacks in darkened alleyways or staying at range than to a stand-up fight. High windows and locked doors are no obstacle to them, and if they’re caught, they might be able to lie their way out of trouble. As presented, this character could be either a human or an elf. However, if Brawn was reduced by one point (which could then be assigned elsewhere), this character could also be a halfing, and would gain an additional rank of Stealthy and Concealment.
|Region: Homeland Underworlder||1||8||9|
Dark, hard-wearing clothing
Bag of 15 bullets
This character is a tough, stealthy hunter, more used to the forested wilderness than the teeming cities. Expert with a bow and a decent fighter up close, this character will be handy to have when you’re travelling through the woods, but don’t expect them to charm anyone with their silver tongue. As presented, this character could be either a human or an elf. By swapping their longbow for a shortbow, this character could also be a dwarf.
|Region: Homeland Worker||1||8||9|
This colourful character was brought up at court and trained as a minstrel. Charming and able to strike up conversations with anyone, they can win their bread with a song or a tune. They’re also an accomplished gambler, and not necessarily above cheating if it’s in a good cause. They’re not much of a fighter, but a smattering of fencing might come in handy if they get caught! As presented, this character could be either a human or an elf.
|Region: High Society||1||10||11|
Playing Cards (Marked)
This character is a holy warrior, riding forth to strike down evil in the name of their god. They’re not quite as tough as the fighter, nor is their divine magic as powerful as the priest’s, but they can fill either role in a party, while their contacts within their church and amongst soldiers may prove useful. As presented, this character could be either human or dwarfish.
|Parrying Weapon: Shield||2||12||14|
Leather Byrnie (Lvl 1 armour)
This ferocious warrior from the mountains can deal out even more damage than the fighter, but is less skilled in defence and less versatile, and even less inclined towards book learning and knowledge. Their natural stealthiness and hunting skills could also allow them to fulfil or support the ranger’s role. As presented, this character could be either human, dwarfish or a giant.
Leather Jerkin (Lvl. 1 armour)