Fantasy NPCs

Goblin
A grey-skinned, ugly humanoid about four and a half feet tall, armed with a shortsword and shortbow, and wearing scraps of leather armour.

BRN CRD WIT R.S DUR
7 8 10 18(17) 7

Specialities
Swordsman 9
Stealthy 10
Archer 10
Concealment 9
Evasion 10

Equipment
Shortsword
Shortbow
Lvl 1 Armour

Total Attack: 8
Total Defence: 11

Gnoll
A savage, dog-headed humanoid about five feet tall, armed with a stone axe and javelins.

BRN CRD WIT R.S DUR
9 10 12 22 9

Specialities
Axeman 10
Javelineer 10
Evasion 11
Stealthy 11
Concealment 13

Equipment
Axe
2 Javelins

Total Attack: 12
Total Defence: 9

Orc
A bulky, brutish-looking grey-skinned humanoid about six feet tall, wearing scraps of armour, and wielding a heavy iron sword and wooden shield.

BRN CRD WIT R.S DUR
12 8 8 16(14) 12

Specialities
Swordsman 13
Parrying Weapon: Shield 13
Strongman 13

Equipment
Heavy Sword
Light Shield
Lvl 2 Armour

Sword Shield
Total Attack: 15 10
Total Defence: 14 16

Troll
A huge, terrifying humanoid, armed with an enormous club

BRN CRD WIT R.S DUR
14 6 4 10 (9) 14

Specialities
Strongman 15
Greatclubman 15

Equipment
Greatclub
Thick skin (Lvl 1 Armour)

Total Attack: 20
Total Defence: 12

Special: Each turn, the troll will regain 3 points of lost Durability, except those caused by fire. Once it is reduced to less than 0 Durability, it will stop regaining lost points.

Young Dragon
A young, but nonetheless large and ferocious dragon, scaled, fire breathing and ferocious

BRN CRD WIT R.S DUR
20 12 15 27 (20) 20

Specialities
Unarmed (Claws) 25
Second Weapon: Unarmed (Bite) 22
Strongman 21
Detection 17
Flame (see below) 15

Equipment
Large Claws and Bite
Flaming Breath
Armoured Scales (Lvl 7)

Claws Bite
Total Attack: 25 22
*Total Defence:*|30|27|

Special: Every third turn, the young dragon can also spew a gout of flame from its mouth. This acts in all ways like the Fireball spell, although it doesn’t cost the dragon any power to use.

Adult Dragon
A full-grown dragon, enormous, ferocious and cunning, with sword-sized claws and a heavily armoured hide, pouring flames from its mouth

BRN CRD WIT R.S DUR
30 15 20 38 (29) 20

Specialities
Unarmed (Claws) 35
Second Weapon: Unarmed (Bite) 32
Strongman 35
Detection 25
Flame (see below) 20

Equipment
Very Large Claws and Bite
Flaming Breath
Armoured Scales (Lvl 9)

Claws Bite
Total Attack: 36 33
*Total Defence:*|42|39|

Special: Every third turn, the dragon can also spew a gout of flame from its mouth. This acts in all ways like the Lightning Bolt spell, although it doesn’t cost the dragon any power to use.

Human Bandit
A human bandit or footpad, ambushing travellers and seizing their valuables, or levying fraudulent tolls and intimidating people into giving them money

BRN CRD WIT R.S DUR
10 10 10 20(19) 10

Specialities
Cudgel Fighter 11
Bowman 11
Stealthy 11
Concealment 11

Equipment
Heavy Club
Bow
Leather Jerkin (Lvl 1 Armour)

Total Attack: 12
Total Defence: 11

Human Soldier
A standard human soldier or militiaman, probably a peasant drafted by his lord, and given some basic training and equipment. A group of them may be led by a professional soldier acting as a sergeant, or by a knight (see below).

BRN CRD WIT R.S DUR
10 10 10 20(18/19) 10

Specialities
Spearman 11
Parrying Weapon: Shield 11
Infantryman 11
OR
Bowman 11
Swordsman 11

Equipment
Spear
Medium Shield
Lvl 2 Armour
OR
Bow
Shortsword
Lvl 2 Armour

Spear Shield Shortsword
Total Attack: 11 7 11
Total Defence: 13 15 12

Human Professional Soldier
A full-time professional soldier or mercenary, well-trained and well-armed and armoured. They may act as elite units within soldiers of regular troops (see above) or be put in charge of them acting as sergeants. A unit of professional soldiers may be led by a knight (see below)

BRN CRD WIT R.S DUR
11 11 10 22 (17/20) 11

Specialities
Halbardier 13
Strongman 12
Infantryman 11
OR
Crossbowman 13
Swordsman (Cutting) 12
Parrying Weapon: Shield 12
Evasion 12
Infantryman 11

Equipment
Halbard
Mail Hauberk, Helmet and Gauntlets (Lvl 5 Armour)
OR
Crossbow
Cutting Sword
Buckler
Padded Jerkin, Open Helmet and Vambraces (Lvl 2 Armour)

Halbard Sword Buckler
Total Attack: 18 12 9
Total Defence: 16 14 15

Human Knight
A noble warrior or professional man-at-arms, well trained, and heavily armed and armoured

BRN CRD WIT R.S DUR
12 11 10 21 (14) 12

Specialities
Longswordsman 14
Parrying Weapon: Shield 13
Lancer 13
Rider 11
Cavalryman 11
Strongman 13

Equipment
Longsword
Medium Shield
Lance
Warhorse
Plate-Reinforced Mail Suit, and Visored Helm (Lvl 7 Armour)

Longsword Shield Lance
Total Attack: 17 10 18
Total Defence: 20 22 16

Zombie
A dead human, reanimated using dark magic

BRN CRD WIT R.S DUR
10 2 2 4 10

Specialities
Unarmed 11

Equipment
None

Total Attack: 7
Total Defence: 7

Special: Undead. Characters must pass a Wits roll, or succumb to fear and either flee or cower away from these unnatural horrors.

Skeleton
A human skeleton, reanimated using forbidden spells

BRN CRD WIT R.S DUR
8 9 2 11 8

Specialities
Swordsman 10

Equipment
Sword

Total Attack: 10
Total Defence: 10

Special: Undead. +4 defence against edged weapons. Characters must pass a Wits roll, or succumb to fear and either flee or cower away from these unnatural horrors.

Wraith
A disembodied spirit, summoned back to earth by evil magics, and bound to obey the one who summoned it

BRN CRD WIT R.S DUR
10 10 10 20 10

Specialities
Unarmed 12

Equipment
None

Total Attack: 8
Total Defence: 8

Special: Undead. May only be hurt by magic, or by enchanted or blessed weapons. Characters must pass a Wits roll, or succumb to fear and either flee or cower away from these unnatural horrors.

Revenant
An undead champion, reanimated by dark magic, and imbued with skill and a semblance of intelligence

BRN CRD WIT R.S DUR
12 10 5 15(11) 12

Specialities
Longswordsman 13
Evasion 11
Strongman 13

Equipment
Longsword
Lvl 4 Armour

Total Attack: 16
Total Defence: 17

Special: Undead. Characters must pass a Wits roll, or succumb to fear and either flee or cower away from these unnatural horrors.

Demonspawn
A near-mindless denizen of the Void, summoned by sorcery

BRN CRD WIT R.S DUR
10 2 2 4 10

Specialities
Unarmed 11
Strongman 11

Equipment
None

Total Attack: 8
Total Defence: 7

Special: Demon. May only be hurt by magic, or by enchanted or blessed weapons.

Minor Demon
One of the lesser denizens of the Void, summoned by sorcery

BRN CRD WIT R.S DUR
12 10 10 20 10

Specialities
Unarmed 14
Strongman 11
Evasion 11
Conman 12

Equipment
None

Total Attack: 11
Total Defence: 11

Special: Demon. May only be hurt by magic, or by enchanted or blessed weapons.

Greater Demon
A greater denizen of the Void, intelligent, skilled and extremely dangerous, summoned by a foolhardy sorcerer

BRN CRD WIT R.S DUR
15 12 15 27(22) 15

Specialities
Longswordsman 16
Strongman 16
Evasion 13
Sorcerer 13
Conman 15

Equipment
Longsword
Lvl 5 Armour

Total Attack: 19
Total Defence: 21

Special: Demon. May only be hurt by magic, or by enchanted or blessed weapons. Has 12 Power, and knows the spells Deflect, Fear, Blind, Enfeeble, Dispell Sorcery and Flaming Weapon

Demon Lord
One of the greatest of the denizens of the Void, ancient and highly intelligent, summoned by a foolish mortal

BRN CRD WIT R.S DUR
20 15 20 35 (28) 20

Specialities
Longswordsman 21
Strongman 21
Sorcerer 20
Conman 20

Equipment
Greatsword
Lvl 7 Armour

Total Attack: 26
Total Defence: 25

Special: Demon. May only be hurt by magic, or by enchanted or blessed weapons. Has 20 Power, and knows the spells Deflect, Fear, Darkness, Dispell Sorcery, Cripple, Flaming Weapon, Consume, Shatter, Control Person, Wall of Flame

Fantasy NPCs

Generic, Endlessly Applicable Roleplay System (3rd Ed.) DrMagister