Superhero Characters

A team of superpowered heroes ready to fight evil. Their individual motivations for battling criminals, and the exact nature and source of their powers is up to the GM and/or players, and could be based on technology, magic, mutation, scientific accident, gadgets or artefacts, or any other idea you can come up with and that fits your campaign. All of these characters have been constructed using 5 Superpower Points, 30 Attribute Points and 20 Speciality Points.

Tank
This character has a scientific and engineering background, and it may be that it was an experiment that has granted them superhuman strength and toughness, or else they have constructed a suit of powered armour that strengthens and protects them.

BRN CRD WIT KNO PER R.S DUR POW
13 10 10 12 10 18 20 -
Power Cost
Superstrength 2
Invulnerability 3
Specialities Rank Attr Rating
Region: Home 1 12 13
Region: Home Academic 2 12 13
Streetwise 1 10 11
Superstrength 5 13 18
Physicist 2 12 14
Chemist 2 12 14
Engineer 2 12 14
Driver: Car 1 10 11
Unarmed Combat 3 13 16
Detection 2 10 12
Region: Law Enforcement 1 12 13
Computer User 1 12 13

Equipment
Computer
Tools
Car
Laboratory equipment

Fists
Total Attack: 22
Total Defence: 27

Fighter
Technically, this character isn’t ‘superpowered’, but they have attained peak human condition, either through intensive training or through some magical or scientific process. They use weaponry and gadgets or artefacts to bolster their abilities and have connections on both sides of the law to aid them in their fight against crime.

BRN CRD WIT KNO PER R.S DUR POW
12 12 11 10 10 23 17 -
Power Cost
Superstrength 1
Superagility 1
Superspeed 1
Weapon 1
Gadgets 1
Specialities Rank Attr Rating
Region: Home 1 10 11
Region: High Society 1 10 11
Streetwise 1 11 12
Superstrength 2 12 14
Superagility 2 12 14
Superspeed 1 12 13
Weapons 3 12 15
Gadgets 1 12 13
Driver: Car 2 11 13
Unarmed Combat 2 12 14
Evasion 2 12 14
Stealthy 1 12 14
Detection 1 11 12
Intimidator 1 12 13
Region: Underworlder 1 10 11
Region: Law Enforcement 1 10 11

Equipment
Exotic Weapon/Small array of mundane weapons
Exotic Gadget/Small array of mundane gadgets
Car

Weapon Fists
Total Attack: To be decided by GM 15
Total Defence: To be decided by GM 12

Telekinetic
Description

BRN CRD WIT KNO PER R.S DUR POW
9 12 11 13 10 23 14 -
Power Cost
Telekinesis 3
Forcefield 1
Levitation 1
Specialities Rank Attr Rating
Region: Home 1 13 14
Region: Underworlder 1 13 14
Streetwise 1 11 12
Telekinesis 5 13 18
Forcefield 3 13 16
Levitation 2 13 15
Computer User 1 13 14
Unarmed Combat 2 12 14
Evasion 1 12 13
Driver: Car 1 11 12
Detection 1 11 12
Stealthy 1 12 13
Concealment 1 11 12
Locksmith 1 12 13
Region: Law Enforcement 1 13 14

Equipment
Car
Lockpicks
Laptop Computer

Fists
Total Attack: 10
Total Defence: 11

Superhero Characters

Generic, Endlessly Applicable Roleplay System (3rd Ed.) DrMagister